Classes

Starting Character Classes:

There are 10 Starting Classes to choose from that act as templates aimed towards a variety of play-styles.

Character Stats are divided into 10 area's of specialization.

Vitality - Increases Max. Health (HP) and Max Encumbrance (Weight)
Intelligence - Increases Max. Magic Power (MP and increases the number of slots available for spells.
Endurance - Increases Max. Stamina, Equipment Weight, and Resistances to Bleed, Fire, and Poison.
Strength** - Increases Physical Damage
Dexterity** - Increases Physical Damage and Reduces Falling damage.
Magic** - Increases Magic Power
Faith** - Increases Miracle Power and the number of slots available for Miracle memorization.
Luck** - Increases the rate that an enemy will drop an item. (Does not increase the chance of obtaining a "rare" item drop)

Soul Level - Characters current experience level. Increased by obtaining souls and specialization in character stats. There are a total of 712 levels which make it possible to have all stats at a Max. value of 99. The cost of souls per level increases each Soul Level.

ie: SL 5 to 6 will cost 741 Souls and SL 6 to 7 will cost 758 souls.

**Certain weapons, shields, spells, miracles; have stat level requirements

Class SL Vit Int End Str Dex Mag Faith Luck
Barbarian 4 15 7 13 15 9 7 13 6
Hunter 6 12 10 13 11 12 8 8 12
Knight 4 10 11 11 14 10 10 11 7
Magician 6 9 15 10 9 11 15 6 11
Priest 6 13 11 12 13 8 8 13 8
Royal 1 8 12 8 9 12 13 12 7
Soldier 6 14 9 12 12 11 8 10 10
Temple Knight 4 11 8 13 14 12 6 13 7
Thief 9 10 13 10 9 14 10 8 15
Wanderer 6 10 10 11 11 15 9 7 13
Last edited by Xeros the Slayer on 16 April 2010 at 13:37
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