Starting Character Classes:
There are 10 Starting Classes to choose from that act as templates aimed towards a variety of play-styles.
Character Stats are divided into 10 area's of specialization.
Vitality - Increases Max. Health (HP) and Max Encumbrance (Weight)
Intelligence - Increases Max. Magic Power (MP and increases the number of slots available for spells.
Endurance - Increases Max. Stamina, Equipment Weight, and Resistances to Bleed, Fire, and Poison.
Strength** - Increases Physical Damage
Dexterity** - Increases Physical Damage and Reduces Falling damage.
Magic** - Increases Magic Power
Faith** - Increases Miracle Power and the number of slots available for Miracle memorization.
Luck** - Increases the rate that an enemy will drop an item. (Does not increase the chance of obtaining a "rare" item drop)
Soul Level - Characters current experience level. Increased by obtaining souls and specialization in character stats. There are a total of 712 levels which make it possible to have all stats at a Max. value of 99. The cost of souls per level increases each Soul Level.
ie: SL 5 to 6 will cost 741 Souls and SL 6 to 7 will cost 758 souls.
**Certain weapons, shields, spells, miracles; have stat level requirements
Related ThreadsChanging AI Classes? - last post @ Jan 16, 2013
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